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Thread: Prepar3D Updates

  1. #41
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    Quote Originally Posted by Florian Hofer View Post
    Geneva (FSDT) habe ich leider noch nicht zum laufen gekriegt, obwohl dort schon ein P3D v3 installer bereit stand.. :-(
    Habe FSDT LSGG soeben installiert. Funktioniert bei mir nach einer ersten kurzen Begutachtung tadellos. Kannst du angeben, was genau nicht funktioniert?
    Den installer habe ich mir vor ca. 30 Minuten gezogen. Ich würde es mit dem nun zur Verfügung stehenden Installer ausprobieren. Gut möglich, dass sie noch was angepasst haben.

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    Danke für die Info, werde es morgen angehen

  3. #43
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    FTX Global und openLC EU Installer von Orbx für Prepar3D v3 wurden heute Vormittag veröffentlicht: http://www.orbxsystems.com/forum/top...tallers-ready/

    Mindestens ein Mal taglich wurde zudem diese Quelle zu kompatiblen Installern jeweils aktualisiert: https://docs.google.com/spreadsheets...it?pli=1#gid=0

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    Habe heute FSDT Zürich und Genf installiert, konnte soweit auch keine Fehler entdecken...
    Scheinen kompatibel zu sein .

    Btw: Das Software-Profilfeld wurde heute mit "Prepar3D v3" ergänzt
    Mike Welten
    Leader Technology Department. vACC Switzerland

    The engine is the heart of an aeroplane, but the pilot is its soul.

  5. Danksagungen

    Mark Nelson (07.10.2015)

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    Habe heute FSDT Zürich und Genf installiert, konnte soweit auch keine Fehler entdecken...
    Scheinen kompatibel zu sein .

    Off-Topic:
    Btw: Das Software-Profilfeld wurde heute mit "Prepar3D v3" ergänzt
    => http://forum.vacc.ch/profile.php?do=editprofile
    Mike Welten
    Leader Technology Department. vACC Switzerland

    The engine is the heart of an aeroplane, but the pilot is its soul.

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    Jup das Kompatibilitätsproblem scheint ganz behoben. Habs gestern auch neu runtergeladen/installiert. Funktioniert jetzt wie gewünscht :-)
    Dafür ist mir in LSZH dann der Pistenbeleuchtungsbug aufgefallen. (Vor allem mühsam, wenn man eine 777 Visual landen will... :-( )

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    Quote Originally Posted by Florian Hofer View Post
    Dafür ist mir in LSZH dann der Pistenbeleuchtungsbug aufgefallen.
    Vielleicht könnte das helfen http://www.avsim.com/topic/467096-sw...-night-lights/

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    Florian Hofer (08.10.2015)

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    Hier findet ihr eine Herangehensweise, die Framerate weiter zu optimieren und die VAS-Adressierung noch weiter zu schrumpfen.

    Ich habe die Einstellungen im Sim jedoch wesentlich höher eingestellt und dennoch von den wenigen Tweaks profitiert.
    Happy landings!

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    Default Update von P3D v3.0/v3.1 auf v3.2

    Einleitung

    Gestern habe ich den Sprung von P3D v3.0 auf v3.2 vollzogen.
    Das Ganze läuft fast schon zu einfach ab, zumal die Add-On Entwickler nun alle ihre Patches/Hotfixes offiziell bereitstellen.

    Damit ihr nicht ach alle Foren abklappern müsst liste ich hier alles auf, was ich nach meinen Recherchen gemacht habe. Darauf folgte der erste Testflug, bei dem alle Add-Ons die ich nutze und während eines Fluges simultan genutzt werden können, erfolgreich testen konnte.
    Das bedeutet:
    Ich bin eine Maschine geflogen (PMDG B738) und das auch "nur" vom Ausgangsplatz (YPAD Standard durch Orbx - FTX: Australia SP4 leicht "augemotzt") zum Zielflughafen (FlyTampa YSSY).

    Die Add-Ons und Updatequellen

    Folgende Addon-Ons müssen upgedated werden (In der Liste natürlich nur diese, die ich nutze):
    • FSUIPC 4.949h

    • REX Texture Direct and Soft Clounds Bundle
      • Client starten und über diesen updaten, oder hier die manuelle Quelle

    • HiFi Technologies Active Sky Next
      • Client starten und auf zustimmen, upzudaten. Ihr gelangt zu dieserQuelle

    • Orbx FTX ObjectFlow.dll
      • Sim starten, that's it. Orbx schlägt ein Updates des Moduls vor.

    • Majestic Software - DASH 8Q 400 PRO EDITION
      • Unter "User Area" einloggen und den Patch v1.018c herunterladen. Link hier!

    • Flight Sim Labs Concorde-X v1.32

    • FSDreamTeam GSX
      • Instruktionen sind hier zu finden. Grundsätzlich muss lediglich ein beliebiger FSDT-installer ausgeführt werden, damit die AddonManager.dll aktualisiert wird.


    Den Sim aktualisieren

    Nun hast du alles, um dem Sim auf v3.2 zu heben. Folgt dazu diesen Instruktionen und den Client upzudaten.
    Im Prinzip ist es ganz einfach:
    • MACHT EIN BACKUP!
    • Deinstalliert "Prepar3D v3 **** Client"
      • Die Sterne stehen für "Academic" oder "Professional", je nach genutztem Lizenzmodell. Wichtig: Ihr müsst nicht den gesamten Sim deinstallieren, sondern lediglich den Client. Lest dazu bitte den oben verlinkten Guide durch.

    • Hier lädt ihr nun die notwendigen Komponenten herunter. Ihr benötigt:
      • Install_Client.msi
      • Install_Content.msi (bei Problemen mit GSX - s. näcshten Abschnitt)
      • cont1.cab (bei Problemen mit GSX - s. näcshten Abschnitt)

    • Installiert nun den Client neu, indem ihr "install_Client.msi" ausführt.
    • Fertig!


    GSX lässt sich nicht aufrufen

    Dieses Problem scheinen viele zu haben. Aber es gibt auch User die vermelden, bei ihnen sei dieser Schritt nicht notwendig gewesen. Deshalb gehe ich erst jetzt darauf ein. Es folgt auch keine Hexerei. Wie folgt vorgehen und gut war es bei mir:
    • Sicherstellen, dass ihr das gemacht habt:
      • FSDreamTeam GSX
        • Instruktionen sind hier zu finden. Grundsätzlich muss lediglich ein beliebiger FSDT-installer ausgeführt werden, damit die AddonManager.dll aktualisiert wird.

    • Wenn ja und über "CTRL+F12" erscheint kein Dialog, kopiert den Ordner "Autogen" aus dem P3Dv3 Quellverzeichnis an einen anderen Ort ausserhalb des Quellverzeichnisses, bspw. den Desktop.
    • Zur Sicherheit kopiert ihr auch den Ordner "Effects" an einen sicheren Ort. Ich benötigte diesen danach zwar nicht mehr, da am Inhalt des "Effects"-Ordner vom Installer nicht geändert wurde, aber es wird von einigen Leuten empfohlen.
    • Deinstalliert nun "Prepar3D v3 Content"!
    • Führt "Install_Content.msi" aus und stellt sicher, dass die Datei "cont1.cab" im selben Ordner ist.
    • Kopiert nach der Installation den von euch zuvor gesicherten Ordner "Autogen" zurück in das P3Dv3 Quellverzeichnis und ersetzt alle Dateien, von denen ihr eine Kopie habt die grösser ist, als die frisch installierte.
    • Fertig!


    So, das war es nun wirklich. Danach lief auch GSX wieder wie es sollte und mir fielen keine anderen Fehler auf.
    Sollte ich doch noch auf welche stossen, poste ich sie hier. Wenn ihr welche findet, bitte hier melden.

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    Default P3D V4

    Translation later / traduision plus tard

    --------------------------------------

    Wie viele schon gehofft haben kommt bald, namentlich am 30. Mai, 20:00 Schweizer Zeit P3D V4. Viele Devs arbeiten schon eine ganze Weile an der Kompatabilität ihrer Produkte, darunter FSDT, ORBX, PMDG (Kostenloses Upgrade bestätigt ) und FSLabs (Sehr wahrscheinlich mit Upgrade Preis ). Der ganze Ankündigungstext:

    Lockheed Martin is proud to announce that the next generation of simulation and training will start on May 30, 2017 with the public release of Prepar3D v4. The release culminates over eight years of Lockheed Martin development and welcomes major enhancements and new capabilities.


    Prepar3D v4 completely changes the simulation landscape with a comprehensive baseline update to a 64-bit architecture. Higher resolution visuals, more objects, increased data precision, larger scenarios, and improved performance are now all possible at levels never seen before in the product’s history. The sky’s not the limit!
    Additionally, the release brings dynamic lighting, rain/snow particles, global 3D trees, a fully reworked software development kit (SDK), new default vehicles, and countless improvements.
    More details will be released over the next week with Prepar3D v4 being directly available from Prepar3D.com on May 30, 2017 at 2:00pm EST.
    Last edited by Jonas Kuster (1158939); 23.05.2017 at 23:25.
    Habe einen Fensterplatz erwischt.


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    Und hier die Liste welche Addons kompatibel sind oder sein werden.
    Ramon Balimann
    Leader vACC Switzerland | www.vacc.ch

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    Zitat vom PMDG auf Facebook

    [23MAY17] Prepar3D v4 compatibility and PMDG Products

    Captains,

    Now that the cat is out of the bag on the worst kept secret in simming, we can **finally** give you a bit of information on what our Prepar3D customers can expect to expect moving forward during the next few weeks and months.

    As we promised back in 2015, customers who have purchased our products for Prepar3D v3 are going to enjoy a free transition to Prepar3D v4 and the advent of 64bit simming technology, as this was already rolled up into the development costs of the product you already purchased.

    Beginning on/shortly after the release of Prepar3D v4, we will begin publishing Prepar3D v4 compatible versions of our existing product lines. We have spent the better part of 2017 thus far working our way through the transition of our existing product line to make the NGX, 777, 747 and DC-6 compatible with the new, Prepar3D v4.

    As of today, we have both the DC-6 and the 747 operating within Prepar3D v4, and we hope to have the 777 completed later this week, with the NGX to follow shortly there-after.

    Those who are already customers of our Prepar3D products will be able to obtain these new versions at no cost.

    Now a couple of notes:

    With the release of Prepar3D v4, we have new sets of developer tools and many new features to work with that did not exist (or existed in less useful formats) in Prepar3D v3. Our goal with the initial push into Prepar3D v4 is to bring you a fully x64 compatible product version that has been rebuilt using the new development tools for each product initially. We will then be updating each product over time to include many of the new functions native to Prepar3D v4, and pushing those updates to you via our in-house product updater functionality.

    Schedule-wise we are still working out a few details because we haven't been allowed to discuss Prepar3D v4 even with our own beta team, and that also means we have been unable to beta test the DC-6 and 747-400 in their new x64 iterations... So we need to work out the details of how we will do this before pushing the new versions to you.

    (The DC-6 is easy- since that product is still in beta testing, we will have it fully tested when it releases in a few weeks, obviously, but the 747-400 is a whole different animal...)

    My best guess right now is that we will begin pushing the new Prepar3d v4 versions to you within days of the initial Prepar3D v4 release, as this will give our own test team a chance to make sure we haven't missed anything obvious before handing the product over to you for use. In order, I expect you will see the products in this order:

    PMDG 747-400 Queen of the Skies II, PMDG 777-200LR/F (and expansions), PMDG DC-6 Cloudmaster, PMDG 737-NGX (and expansions.)

    Again I want to stress that PMDG customers who have already purchased our products for Prepar3D v3 **as of the day we release the Prepar3D v4 compatible version** will receive the update at no cost... (No matter what foolishness you read on the internet! :biggrin

    We will have lots more information for you in the coming days, so please stay tuned!

  18. Danksagungen

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    E-Mail from FSDT (FS Dream Team) - general information, not on request - regarding compatibility with P3D v4

    Fsdreamteam is happy to announce the release of many new important updates:

    - The release of the new Charlotte Douglas KCLT airport, for FSX/P3D, already optimized for Prepar3D V4!

    http://www.fsdreamteam.com/products_kclt.html

    - A new major update to GSX, featuring a much improved scenery editor, full 64 bit compatibility and ton of bugfixes

    - A free update to Las Vegas airport scenery, featuring the new Terminal 3 and Control Tower, and SODE jetways

    - Updated Installers for all FSDT products to work in Prepar3D V4

    - An entirely new Live Update system, which can update all products automatically in one go, over fast AWS servers

    - A big SALE on all products, to celebrate our entering in the 64 bit era:

    A 50% Discount on every FSDT product, if you buy it together with KCLT, and a 30% Discount on all products (except KCLT), not linked to the purchase of KCLT. See our forum for information about the sale:

    http://www.fsdreamteam.com/forum/ind...html#msg112404

    To unsubscribe from these announcements, login to the forum and uncheck "Receive forum announcements and important notifications by email." in your profile.

    You can view the full announcement by following this link:

    http://www.fsdreamteam.com/forum/ind...?topic=15614.0

    Regards,
    The FSDreamTeam forum Team.
    And from PMDG a short roadmap to full compability (found here):
    Captains,This thread will keep you up-to-date on our progress and expectations toward the release of each of our Prepar3D v4 compatibility updates. I am going to keep this thread locked, and I will be updating it as information changes. You can check back with this thread to know what the most current information and expectations are.
    Let me translate that again to make sure it is clear: As we progress through releasing each of our Prepar3D v4 updates, we will be keeping you up-to-date on progress in this thread. The information will change and will be updated new information and expectations become available.
    Please note that testing for market suitability has only just begun, since our beta tester and technical tester teams only gained access to Prepar3D v4 today at the same time you gained access...
    PMDG 747-400 Queen of the Skies II:

    • This product is currently being tested by our in house testing team.
    • The current expectation is to release this product before the weekend once it has been thoroughly vetted.

    PMDG 777-200LR/F:

    • This product is still being prepared for testing.
    • This product is expected to enter testing concurrent with release of the 747-400 to customers.
    • The current expectation is to release this product early in the first week of June.

    PMDG 777-300ER Expansion:

    • This product is still being prepared for testing.
    • This product expected to enter testing a day or two after the 777-200LR/F commences testing.
    • The current expectation is to release this product a day or two after 777-200LR/F.

    PMDG 737NGX:

    • This product is still being prepared for testing.
    • This product is expected to enter testing concurrent with release of the 777-300ER to customers.
    • The current expectation is to release this product late in the second week of June.

    PMDG 737-600/700 Expansion:

    • This product is still being prepared for testing.
    • This product expected to enter testing a day or two after the 737NGX commences testing.
    • The current expectation is to release this product a day or two after 737NGX.

    PMDG DC-6 Cloudmaster:

    • Initial release of this product for P3D (and FSX) is planned for the second half of June. It will release for FSX, FSX-SE, P3D v3, P3D v4 simultaneously.

    PMDG Operations Center:

    • The OC will update a number of times during this process. If it tells you to update, we recommend doing so.


    How and When:
    We are putting a tremendous amount of effort into making the transition between Prepar3D v3 and Prepar3D v4 as simple and effortless as possible. When the product is ready for release, we will simply instruct you to re-download it from your account at our eCommerce site. (Aerosoft customers will get their copy from Aerosoft... but it will lag a day or two...)
    The Prepar3D v3 and Prepar3D v4 will be contained within the same installer, similarly to how we deliver FSX/FSX-SE in the same installer.
    There is no free transition/upgrade pricing between FSX and Prepar3D as these are different product lines.

    Also FSLabs is working on it (See full post here):
    Hello everyone,Lockheed Martin's official announcement of Prepar3D v4 means we are finally free to share and discuss what we've been quietly working on for the past few months.
    Keeping up with LM's familiar methodology of incremental upgrading of the core platform, P3Dv4 brings a lot of small updates but also a few very significant ones, with the transition into a 64-bit code base being the most important. This means the platform is now able to take advantage of the underlying hardware without being artificially limited by the 32-bit memory space of 4 Gigabytes.
    Word of caution, however: This does not mean "no more OOMs" - if add-on developers are not careful, we will soon realize that as soon as users turn everything to maximum, there is still a very real possibility of 8GB or 16GB of installed RAM not being enough any more to support 4096 texture sceneries, full autogen, ultra 7cm resolutions, etc - not to mention that nagging will now be transformed from "oh - my bleeping thing OOMed!" to "oh - my bleeping thing is crawling at 4 Frames Per Year (tm)".
    This is what progress is all about, however and we welcome it wholeheartedly. As a matter of fact - and with the NDA finally lifted - we're now free to disclose that we've been working closely with LM on the v4 beta for quite some time now, so as to make the transition as smooth as possible for our A32X product line.
    Here's what our road-map looks like for the remainder of this year and into 2018 therefore:

    FSLabs A320-X

    - As soon as Prepar3D v4 releases, we will be able to share our x64 compatible A320-X version with our beta testers. There has been very significant and complex code changes to allow for x64 support so we want to take some time to ensure that everything works out smoothly before rolling the product out to our customers.

    - Once the P3Dv4 A320-X is released, it will be available FREE OF CHARGE to all existing A320-X P3Dv3 customers *** as of that date ***.
    - Once the P3Dv4 A320-X is released, the upgrade discount path from FSX into P3D (any version) will be discontinued.
    - We have been working on the A320-X Service Pack roll-out for quite some time now. A lot of the bug fixes will find their way into the A320-X x64 release as well as into an interim update for the 32-bit versions. This update will be in the hands of our beta testers very soon as well.
    - Support and bug fixes of all versions of the A320-X will continue normally - we expect that Service Pack 1 will be the last major update with new functionality for 32-bit versions of the product line and our focus will shift to the 64-bit platform(s) afterwards.
    - We are working to identify and correct the Enigma protection error that has been an issue with a few customers. This is very much on our cross-hairs and we're doing our best to fix it.
    ...
    Last edited by Florian Hofer (1300921); 31.05.2017 at 11:06.

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    Active Sky Next will not be updated towards the v4 unfortunately. However a discount is avalaible on simmarket until tonight for Active Sky 2016. 29.39Eur instead of 41.99.
    If you have already bought a previous version of Active Sky Next on simmarket*, you can enjoy a further discount on Active Sky 16. The prize becomes 19.59Eur.

    *HIFI SIM - ACTIVESKY EVOLUTION or HIFI TECH - ACTIVE SKY 2012 or HIFI TECH - ACTIVE SKY NEXT SP4 FSX P3D or HIFI TECH - ACTIVE SKY 2016 FSX or HIFI TECH - ACTIVE SKY NEXT SP4 UPGRADE FSX P3D

    Valid until 1st of June, so I would suggest to buy it tonight if interrested by the product.


    http://secure.simmarket.com/hifi-tec...r_10331).phtml

    Happy Siming but first, happy shopping !
    Last edited by Luca Santoro (1306550); 31.05.2017 at 21:06. Reason: removing the url liks to the old products that stayed on after copy/paste from the website

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    Hey, hier ist auch eine super Liste ständig up to date: klick
    Grüße / Best Regards,



    .......Ende 2017 wieder aktiv......

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    Quote Originally Posted by Georg Lauenstein View Post
    Hey, hier ist auch eine super Liste ständig up to date: klick
    :-) Hatte die auch schon gesehen. Ich frage mich immernoch: Was heisst TBD? "To be discontinued", "To be done" oder was?

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    Normalerweise "To be determined"
    Habe einen Fensterplatz erwischt.


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  27. #58
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    "to be dated" geht auch
    GLaDOS: "I thought about our dilemma, and I came up with a solution that I honestly think works out best for one of both of us."


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    Orbx Libraries, FTX Global, OpenLC Europe & North America as well as all FTX Regions officially released for Prepar3D v4!

    Startup FTX Central v3 and off you go. Go here for complete instructions.

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